

What caused us to give our mates a dead-arm for daring to beat us in our own homes. What kept us playing in the dark until the wee hours of the morning. Vehicular combat has always been a winning formula, going back to the days of Twisted Metal, Destruction Derby, and my personal childhood favourite, Vigilante 8.īut, Destruction AllStars seems to have forgotten what made these games so good in the first place. Instead of having every single character in the player's faction be a fully playable character, how about the menial jobs are handled by hired NPCs while you go and do more interesting stuff with your main guys? Kind of like Mount&Blade, where you have a handful of named main guys that you micromanage and a larger army of nameless generic NPCs.The concept on which Destruction AllStars builds its game is sound smash cars into each other. So I think the answer to "the menial part of Kenshi wouldn't be fun in MP" is "well it's not fun in SP either, so let's get rid of it". And all that stuff would be a lot of fun in co-op. There are other things you can do in the game that are a lot more fun you can delve into ancient ruins, run like hell through the fog with swarms of hivers on your heels, steal ludicrous amounts of wealth from shops, have your entrails ripped out by carnivorous giraffes, etc., etc.

Watching your own squad perform menial tasks at 3x speed is boring as hell too. Like how would being able to watch another person do the same thing enhance the experience? I just don't know how multiplayer would work considering that in Kenshi you spend 90% of the game watching your squad perform menial tasks at 3x speed. The formula they know works is a single player experience, and trying to add multiplayer would hurt that experience. This is why I am glad they said they won't do it. If they spend X days working on multiplayer, that is going to bump a lot of the features they want for single player off the list.

They will include as many as they can according to their budget/schedule. Essential features, maybe features, and nice to have features. The devs (if they are like any other devs I've met) have a vision of things they want to be in the game. Let's say it takes X days to implement, test, test, fix, refactor and finally complete. I think there are ways to do kenshi 2 multiplayer that would more or less work.īut let's say the devs decide to add multiplayer. I hope it is not multiplayer, and it's not because I don't want people to have fun with their friends. I know the devs already squashed this, but I see a lot of hopefuls talking about multiplayer.
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